ABSTRACT

Blender's basic mesh editing techniques are the beginning of the process and are essential for mastering more sophisticated practices. Blender incorporates many techniques for performing a variety of functions some of which are automated. This chapter introduces some of the Tools with examples showing how they are employed. The Tool Panel at the left hand side of the 3D Viewport Editor in Edit Mode contains a variety of tools for automating editing processes. When an action has been performed in the 3D Viewport Editor, the Last Operator Panel is displayed in the bottom LH corner of the Editor. A Spin Profile is a line drawing of a shape representing the cross section through an object the readers wish to generate. The Spin Tool may be used to duplicate an Object around a circular path. The Spin is always about the Z Axis on the XY Plane, therefore, place the 3D Viewport Editor in Top Orthographic View.