ABSTRACT

Modifiers, in Blender, are pre-assembled code that apply a process or algorithm to an Object, changing the Object's properties and affecting the way the Object behaves or how it is displayed. Modifiers may, therefore, be considered as Editing Tools. This chapter briefly describes Modifiers in general. Modifiers are found in the Properties Editor, Modifiers Properties. To demonstrate the basic procedure for adding a Modifier the Generate – Bevel Modifier will be used. A Modifier at the top of the stack takes precedence over Modifiers lower down. The priority can be changed by moving a Modifier up or down in the stack. Although Modifiers are generally applied in Object mode, some may be used in Edit mode. The Displace Modifier is used to displace an Object in the 3D Viewport Editor from its original position or to displace Vertices designated as a Vertex Group on the surface of an Object.