ABSTRACT

Games require stuff. The game dev challenge of this chapter is to display that stuff in the game at specific locations in a 2D world.

https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9781032701431/63d341e1-042d-4252-888f-7277c997c6cd/content/Icon01_01.jpg" xmlns:xlink="https://www.w3.org/1999/xlink"/> The concepts apply to 3D also.