This chapter discusses addition of relevant text objects in the Canvas of the game scene. It describes a new particle system in the game scene with all its parameters. In the game scene, a new particle system object can be added either from the game object menu or from the create drop-down list in the Hierarchy. The chapter introduces PlayerPrefs, to save and retrieve values across scripts, scenes, and playing sessions and Particles. Unity provides a very flexible and powerful editing system for the Particles. The best way to actually master it is experimenting with it to see how changing each parameter’s value would affect the resulting effect.