ABSTRACT

In particular, with games that have multiple strategies and multiple paths to victory, having some of them being very slightly off the cost curve gives players the game-within-a-game of trying to figure out what the exploits are and how to best take advantage of them. If the game were perfectly balanced, any strategy would be as good as any other, so there would be no point in searching. In some games, balance is less important than others. In particular, consider games that are heavy in narrative and light in mechanics—particularly those that are not meant or designed to provide much challenge or resistance to the player. Big plays can be set up by skill, but more often they happen by luck when the right pieces just happen to fall into place. The purpose of the level multiplier, then, is to make the scoring more a measure of skill than luck.