ABSTRACT

Game designers find many uses for spreadsheets when balancing their games. As an example, let’s consider a game where the player is a merchant moving trade goods from one city to the next, buying where prices are low and selling when they’re high. Let’s start by entering some trade goods and their respective buy prices manually in their own columns, as we did in the previous chapter. https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9781315156422/aa8f7d1e-c871-44eb-9c2b-a084e37b64bf/content/un28_01.jpg"/>