ABSTRACT

Characters can have a wide range of special abilities that designers refer to as skills (or sometimes “feats” or “techniques/techs”). Skills either enable a player to take a new action in game that they couldn’t without the skill (active skills) or provide the player an additional bonus that is in play all the time or that happens automatically in right situations (passive skills). During character creation, a player may select certain starting skills, and often, they choose to add new skills (or in some games, level up existing skills to make them more powerful) as their character levels up. In some games, all skills are available at start of the game, which gives the player the greatest number of customization options but can also be overwhelming for new players. When player is making decisions about their character build, they are choosing to assign points among their attributes, or choosing new skills on their skill tree, or choosing an equipment loadout.