ABSTRACT

Once your game is complete and polished up to your standards, the next step is to get that game out to the people who matter: the players. These players can be just about anywhere. They just need access to a capable device and an Internet connection. Once the user gets to the page and downloads the assets, your game can run. Other times, perhaps for financial reasons, it may also make sense to package a game up for distribution on mobile app stores like Google Play or the Apple app store. Each deployment target will differ in the issues that will need to be overcome to correctly package the game up and ready it for deployment. The stores themselves also have different hoops to jump through to get things properly set up. Even when deploying to the web, the original intended deployment area for Phaser, there is a set of optimizations and precautions that should be taken before releasing the game to the world at large. In this chapter, we’re going to step through the process of readying a finished game for some of the different deployment targets of the web and app stores.