ABSTRACT

The interactive experience was gradually pieced together by each scene from the film, deconstructing them from how they were originally presented and reconstructing all the pieces together in Unity. Having the original film version of PLUG & PLAY to compare it with, Michael has had a direct insight into just how different each project’s audience response has been. Writing for a short film is hard enough, and writing for a feature is a tremendously ambitious undertaking. Writing for an interactive story, with all its potential variables and protracted length, is an entirely different kettle of fish. The universe of Bertram Fiddle was further developed during Seb Burnett’s participation in Animation Sans Frontieres, a course that allowed him to develop the project for production, a step that coincided with studio discussions of the possible merits of branching out into interactive work. The world of animation existed as a relatively vague concept outside of Disney movies.