ABSTRACT

There are exceptional games but there is nothing exceptional about games. As a medium, it is no better or worse than any other.

This chapter explores creative mavericks who rejected the conventional wisdom and subverted the orthodoxical practices of their chosen mediums and domains. It argues that game makers themselves must move beyond the ghetto of the gamer—and the nostalgic clichés of traditional game development—to become genuinely independent in their thoughts, intentions and actions. To invent the future, games must take the road less traveled.