ABSTRACT

The large urban environment is a pretty common setting in games. Driving is a primary activity, along with stealing cars and running over pedestrians. Large city areas offer some unique challenges, but, for the most part, they can be the easiest to deal with in terms of creating environmental assets. From a programmer’s point of view, it can be demanding to code the environment for driving in a very large area where the player can see distant buildings and drive for miles-that is, in terms of the textures and models needed to fill the city. These elements tend to be repetitive by nature and inorganic. In this chapter, we will establish general information so we can start creating the world. Then, we will follow with chapters on three-dimensional (3D) modeling and texture creation.