ABSTRACT

Example 1: “Scar’s Introduction from Disney’s The Lion King” The Lion King, in general, has outstanding introductions. Almost every character has a memorable one, and even the introduction to the movie itself is amazing and iconic. The villain, Scar, however is unique, even among the long history of antagonists in animated film. He’s not physically imposing, or really even outright threatening to the main characters. His introduction balances a tightrope between showing you how relatively pitiful he is and where his power will ultimately show up. He’s a schemer, a plotter, and he knows which fights he can win and which he can’t. He chooses his path selfishly but wisely. The movie has been out for a while, but I’m against ruining an ending to a great film for anyone for any reason. So all I will say is that even the factor that leads to his eventual downfall is shown in the introduction. All of these decisions are made at the script and storyboard phase. How can we give the audience what they need to know to understand this character? What we’re mostly going to look at is all of the representations of Appeal that show up in Scar’s design and movement

Image 12.2

throughout the scene to see how this idea brings together all of the other 11 remaining principles. They’re broken down into moments and numbered/named accordingly.