ABSTRACT

This chapter examines the issue of new technologies with relation to game design and development. It explores how to integrate interactive devices, mobile devices, and social networking with readers own games. Initially, the biggest challenges facing mobile game creators were the lower processing power of the devices and their small screen size. The games dominating the mobile charts are very different from the AAA titles to be found on consoles. Besides the reduction in processing power and screen size, the context in which mobile devices are used dictates the types of games played on them. Besides touching a screen, keyboard, controller, or mouse, computer games suffer from a lack of touch. Console controllers introduced haptics to games through vibration. The App Store delivers developers’ games directly to the consumer, cutting out the middleman. Games have become ubiquitous. They are everywhere, on every device and played by everyone.