ABSTRACT

This chapter explores how to synthesize the methods of the more classical design fields in the worlds of digital games. It also explores how players understand the possibilities present in interactive spaces and how designers inform players about the scope of the spaces. The chapter shows how the designers of the worlds break their own rules to create engaging surprises for players to discover. It explores the elements of gamespace that allow players of different types to have their own experiences with gamespace and how gamespaces use their phenomenological elements to create emergent experiences. The chapter examines the idea of gamespace as emergent worlds from a theoretical perspective, through player personalities, phenomenology, and emergence itself. It explores how space can be constructed to introduce what is possible within gamespaces.