ABSTRACT

This chapter explores several urban design ideas and precedents, and learn how the structures of multiplayer game worlds can help facilitate player interaction. In New York City after the Great Depression, a powerful influence on rebuilding the city’s broken infrastructure was Robert Moses, an urban planner often called the master builder of New York. One of Moses’ strongest opponents was Jane Jacobs, a writer who had lived in Greenwich Village since 1935. In the 1950s, Jacobs began writing for the magazine Architectural Forum, focusing on urban development stories. The design and the types of functions contained within a multiplayer gamespace help encourage the mingling of different types of players when they follow New Urbanist ideas of multiuse development. The chapter explores historic urban design examples to see how the interaction between large groups of people has been managed.