Story-Driven Games and Branching Dialogue
DOI link for Story-Driven Games and Branching Dialogue
Story-Driven Games and Branching Dialogue book
The relatively new field of games driven entirely by story is explained and discussed, beginning with printed books and evolving into Visual Novels and mobile apps. Discussion continues of the challenges of monetizing these Free-to-Play story apps, with a list of questions a Narrative Designer must answer in the course of writing an interactive story. Branching dialogue is the fundamental game mechanism of story-driven games and this is covered in detail with information on avoiding fake choices, keeping branches from growing out of control, how to create weighted dialogues that affect a story’s outcome, using faction systems, and timed dialogues.