ABSTRACT

Bullfrog's Dungeon Keeper turns the Computer role-playing game on its head by letting players assume the role of Dungeon Master. Like many popular strategy games, Dungeon Keeper uses the highly addictive research technique to keep players invested in the game. Dungeon Keeper 2, released in 1999, borrows the bulk of its gameplay from its predecessor but was still popular with gamers and reviewers. Navigation is reminiscent of the older Dungeon Master game, with the party moving in discrete steps through a 3D gameworld. Return to Krondor, developed by PyroTechnix and published by Sierra in 1998, brings players back to Feist's Midkemia. It also ends the disjointed saga, but not in a way that satisfies. The biggest change from the previous model is a shift to third-person, reminiscent of Ultima IX and Redguard. Return to Krondor is a game with a great story and characters marred by a less-than-satisfying game engine.