ABSTRACT

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As we started to discuss in the previous chapter, the information available to the opponents in a conflict or players in a game can be full (the player knows everything and can make accurate, noiseless measurements of the game state) or partial (the player does not know everything, with the limitedmeasurements possibly being corrupted by noise, deception, or other factors). The nature of the information available to each player plays an important role in the analytical results of the class of problems we consider here. In the previous chapter, we explored approaches to a class of problems where the information available to players was partial. Now we are adding another complication: The available information is both partial and corrupted.