ABSTRACT

Digital human modeling (DHM) has seen success in industries such as vehicle design and workplace improvement. More recently, DHM has shown great potential for applications such as injury analysis and prevention, orthopedics, rehabilitation, and sports performance simulation. [1] While these applications span a variety of areas, they all depend on our knowledge of the human musculoskeletal system. In other words, to implement a DHM capable of predicting realistic human motion and performance, the capabilities and limitations of the human musculoskeletal system must be imposed on the model.