ABSTRACT

Th e use of digital human models to improve certain ergonomic attributes in a proposed design is not a new concept. Ryan and Springer at Boeing Aircraft in the late 1960s developed a digital human model that could be used to assess pilot reach requirements for people of varied anthropometry (Ryan & Springer, 1969). It had an exertion optimization method for predicting reach postures. About the same time, Chaffi n, Kilpatrick, and Hancock (1970) described the development of a seated digital human model. It accepted data about the locations and orientations of objects that needed to be manipulated, and when combined with a list of tasks to be performed by a person, it produced an MTMprediction of performance times. It also provided a graphical illustration of a simple 3D avatar that contained an empirically driven optimization IK that displayed various predicted postures required to reach the objects and tools being used. Th e University of Michigan’s 3D Static Strength Prediction Program was developed in the 1970s to run in batch mode on a mainframe computer. It was later released in 1984 to run on early PCs, and it included a 3D stick fi gure avatar that could be manipulated by the users to allow them to simulate people of varied anthropometry, when performing high exertion tasks. Evans and Chaffi n (1985) described how workplace and task information could be integrated into the UM 3DSSPP along with a wire mesh 3D avatar

2.1 Introduction .......................................................................... 2-1 2.2 Why Use DHM Technologies to Meet

Ergonomics Goals? ............................................................... 2-2 2.3 What Conditions Today Are Infl uencing DHM

Development? ........................................................................ 2-5 2.4 What Organizational and Technical Conditions

May Be Inhibiting the Faster Adoption of DHM Technologies? ........................................................................ 2-6

2.5 What Are Some of the Technical Challenges to Improve Future DHM Simulations? ............................. 2-7

2.6 Summary ................................................................................ 2-9 References ......................................................................................... 2-9Don B. Chaffin

to perform ergonomics assessments. In a similar development at the University of Pennsylvania, starting in the late 1970s, Jack was being created, and by the late 1980s it had an enfl eshed 3D avatar and a sophisticated set of inverse kinematics routines to allow a user to easily manipulate simple movements and object-grasping tasks (Badler et al., 1993). Also, by the late 1980s the U.S. Air Force was using derivatives of the earlier Boeing model, entitled COMBIMAN and CREWCHIEF, to evaluate pilot and maintenance tasks. Th ese programs included a simple 3D avatar (McDaniel, 1990), and provided access to a database of anthropometric and human strength attributes related to the tasks of interest. Similarly, in the United Kingdom during the 1980s, Case, Porter, and Bonney (1990) were developing a sophisticated 3D avatar and workplace/vehicle CAD system, referred to as SAMMIE, which allowed reach and sight line evaluations.