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Designing Universally Accessible Games
DOI link for Designing Universally Accessible Games
Designing Universally Accessible Games book
Designing Universally Accessible Games
DOI link for Designing Universally Accessible Games
Designing Universally Accessible Games book
Edited ByConstantine Stephanidis
Edition 1st Edition
First Published 2009
Imprint CRC Press
Pages 12
eBook ISBN 9780429135309
ABSTRACT
Nowadays, electronic (i.e., computer and console) games constitute a key source of entertainment. According to Entertainment So ware Association (ESA) (2008), “sixty-nine percent of American heads of households play computer and video games.” And, in contrast to the past, where their vast majority constituted young male gamer players, currently the gaming population comprises a wide range of people of all ages and sexes, 10% to 20% of which is disabled (Gwinn, 2007).