ABSTRACT

The Iowa Gambling Task is a famous and frequently-used neuropsychological task that is designed to simulate real-world decision-making. In a study conducted by Evans, Kemish and Turnbull (2004) results reported a significant difference in the performance of educated and less well educated participants in the IGT. This study looks at the effects of a student's course choice and the effect it has on their everyday decision making. 128 students took part in a computerised version of Bechara, Damasio, Anderson, and Damasio (1994) and Maia and McClelland's Iowa gambling Task (2004).