ABSTRACT

As of this writing, a proposal has been introduced for full shading language extensions to OpenGL, referred to as OpenGL 2.0 [1]. The proposal was created by 3DLabs, but has support from a large number of OpenGL ARB members. The proposal has already been through a couple of revisions. While some details of the proposal will certainly change between this writing and a final specification, most of what we describe in this chapter will still be correct by the time you read it.