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Chapter

Procedural Shaders

Chapter

Procedural Shaders

DOI link for Procedural Shaders

Procedural Shaders book

Procedural Shaders

DOI link for Procedural Shaders

Procedural Shaders book

ByMarc Olano, John Hart, Wolfgang Heidrich, Michael McCool
BookReal-Time Shading

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Edition 1st Edition
First Published 2002
Imprint A K Peters/CRC Press
Pages 28
eBook ISBN 9780429062995

ABSTRACT

As mentioned previously, a procedural shader is a program written in a high-level language designed to describe the appearance of a material or a light source. Shaders can be described graphically with networks of shading nodes [2], or textually with programs [65]. The shader allows an appearance to be encapsulated procedurally in a uniform device-independent manner.

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