ABSTRACT

In the last chapter we discussed some of the low points of the 1990s, focusing on the tragic collapse of SSI and Origin’s celebrated Ultima series. However, although the 1990s might have gotten off to a slow start, it’s during the latter half of this decade that we fi nd the best CRPGs ever made-the magnifi cent Baldur’s Gate, Elder Scrolls, and Diablo games, as well as Might and Magic’s excellent Mandate of Heaven and For Blood and Honor. We left Interplay smarting after the disgraceful Descent to Undermountain, but they’ll return with a vengeance in this chapter with Fallout and Planescape: Torment, which are among the best CRPGs ever to grace a desktop.