ABSTRACT

With rare exception, commercial video games get their start in the form of a pitch document , a very brief (usually under ten pages) description of the game that a studio proposes to create. This can also be called a concept doc or a vision doc, though those terms are usually applied to internal documents. A polished (and usually reduced) form of a vision doc will go to the prospective publisher and contain budgeting, team, and corporate information that a pitch doc doesn’t need. But the two are closely related, and a pitch doc can serve as a core vision point to which the team returns for focus mid to late in the project phase when development can evolve away from its original concept. The vision or pitch doc also serves to communicate to the team early on what the project’s core goals are. The larger the project, the longer its pitch or vision document will be, but the focus is on conciseness.