ABSTRACT

The sad thing about game documentation, however, is that once everybody agrees that it represents the game everybody ought to be building, it becomes obsolete almost immediately.

Game development is a chaotic process and, like water, tends to seek out the earth that is easiest to carve. Sometimes, the earth sends the water in unforeseen directions. In game development, sometimes ideas that seemed so simple are suddenly revealed to be enormously complex. The amount of art you wanted in the game, once looked at closely, is projected to take months of extra time and millions of dollars more in extra cost. Characters are revealed to be cliche´, game mechanics shown to be less than fun.