ABSTRACT

There are many aspects that need to be considered when thinking about storing a practical and complete representation of a virtual world that has to include pictures, sounds, video and 3D, such as, how much detail should we include? How much storage space is it going to occupy? How easy is it going to be to read? Unlike the specific case of designing a database for computer animation programs or engineering-type computer-aided design (CAD) applications, VR involves a significant mix of data types, 3D structure, video, sounds and even specifications of touch and feel.