ABSTRACT

The team continued work on the game, but not without their fair share of tribulations. The game’s original programmer had a falling out with the team’s producer (George Morgan of Fusion Reactions), and at one point Paugh took a break from the game to finish up his education, leaving the game with no active programmer for a full three months. “The game would have been canned if not for the grace and sacrifice of our publisher,” says Paugh. “Fusion Reactions was aware of our status as freshmen developers, and was prepared to accommodate the gross schedule slips because it understood that we knew what made a fun game, and would do whatever it took to achieve it.”