ABSTRACT

This chapter describes a method for implementing real-time deformation using the transform feedback mechanism of the modern GPU. We will begin with an introduction to the transform feedback mechanism and how it might be exploited to implement a deformation pipeline. Numerous physically based deformation models have been proposed in the literature [Nealen et al. 06]. To demonstrate the power of the proposed acceleration techniques, we implement a basic cloth simulation using the mass spring system (see Figure 17.1).