ABSTRACT

When we were making Google Body in 2010 (see Figure 30.1), WebGL was new technology. It wasn’t entirely clear what we’d be able to accomplish; indeed, the

uncertainty was one of the reasons for building it in the first place. Adopting a new technology like WebGL was a leap of faith. Even if the idea made perfect sense to us, so many things outside of our control needed to go right. We eventually open sourced Google Body,1 and unequivocally demonstrated that it is possible to build a rich, 3D application using WebGL. Google Body made the use of WebGL less an act of faith, and more an act of execution.