L et’s start on a positive note: projects fail. Okay, that’s not very positive, is it? Sad-ly, project failure rate in independent game development is ridiculously high and there are countless numbers of great programmers who start games and never finish them. Why do so many fail? Here are some of the most common reasons:

y They underestimate how much work it takes to make a game. y They choose a genre that requires more work than they initially thought. y A team has too many commitments outside of the project. y A new or inexperienced team becomes overwhelmed by the sheer amount of

work it takes to put a game together. y They don’t have enough time scheduled for the project. y They have unclear design goals, leading to a loss of focus.