ABSTRACT

In Section 4.2 we considered the Prisoner’s Dilemma game, which had at its heart the idea of cooperation. A player will make a choice which (in the short term at least) gives the player a smaller reward than it would otherwise receive, but which helps the other player by increasing its payoff. We saw in the standard game how such a strategy is not a good one, but how in the iterated game cooperation could emerge. We will consider this scenario in more detail later in this chapter.