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      Chapter

      17B. Further Thoughts from Steve Swink on Game Usability
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      Chapter

      17B. Further Thoughts from Steve Swink on Game Usability

      DOI link for 17B. Further Thoughts from Steve Swink on Game Usability

      17B. Further Thoughts from Steve Swink on Game Usability book

      17B. Further Thoughts from Steve Swink on Game Usability

      DOI link for 17B. Further Thoughts from Steve Swink on Game Usability

      17B. Further Thoughts from Steve Swink on Game Usability book

      ByKatherine Isbister, Noah Schaffer
      BookGame Usability

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      Edition 1st Edition
      First Published 2008
      Imprint CRC Press
      Pages 24
      eBook ISBN 9780429099717
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      ABSTRACT

      Experiential Testing When I say experiential testing, I mean what most game designers mean when they say game testing. The goal is to get an objective read on the current state of the game as-is. If a fresh, uninitiated user were to play the game in its current form, what would the experience be? This is the most basic and fundamental form of game testing and addresses things like the balancing of systems, the tweaking of

      ' mechanics, the spacing and placement of level objects, flow and pacing, and other common game design issues.

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