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      Chapter

      "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan
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      Chapter

      "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan

      DOI link for "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan

      "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan book

      "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan

      DOI link for "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan

      "Gamenics" and its Potential—Interview with Akihiro Saitō*, Professor, Ritsumeikan University, College of Image Arts and Sciences; Director, Bmat Japan book

      ByKatherine Isbister, Noah Schaffer
      BookGame Usability

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      Edition 1st Edition
      First Published 2008
      Imprint CRC Press
      Pages 25
      eBook ISBN 9780429099717
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      ABSTRACT

      There are two mottos for Japanese videogame development: "young and old alike, anyone can start playing a game without reading the instruction manual" and "players will continue to improve their skills while they are absorbed in a game." This phenomenon is particular to videogames and is often lacking in other home electronics or Internet services.

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