ABSTRACT

While modern rendering software claims to have controlling mechanisms that enhance runtime performance, the mechanisms are often very primitive and inadequate. The results of this deficiency are indeterminate drops in the visual quality of generated imagery and frame rates that can severely affect usage experience. The predominance of interactive computer graphics is underscored by a burgeoning variety of applications in various aspects of daily life. For example, it is easy to observe various types of interactive systems in an urban environment such as a shopping mall or an office building. Real-time rendering is a vast topic in the field of computer graphics. Although the modelling techniques and control framework may be applicable to areas such as volume- and image-based rendering, our study deals with polygonal-based rendering pipelines found in commodity graphics hardware and it leverages geometry subdivision technique as a basis for controlling the input to the rendering system.