ABSTRACT

In the race to increase immersion in video games, every aspect of a game has to be improved. Animation-driven locomotion is one way to increase the realism of character movement. This doesn’t just mean having lots of animations, as playing them in a random order will look unrealistic. The solution to this problem is to plan actions so that every animation is perfectly coordinated with future movement. To sum it up in few words: in animation-driven locomotion, a character’s movement comes directly from the animations.