ABSTRACT

One of the issues with current games that have large numbers of characters is that they often do not portray many of the coordinated interactions seen in any social group in the real world, for example, when friends cluster together at parties or when long-separated relatives hug each other after finally meeting each other again. Social interactions are an important part of how we understand the structure of social groups, and we would be wise to portray them in order to make the experience of the world more compelling.