ABSTRACT

The sandbox just keeps growing. Recent open-world games let players roam freely over tens or hundreds of square miles. And it’s not just raw size: the bar for density and variety of content keeps being raised. Of course, the bar keeps being raised! We don’t just want to give players a space; we want to give them a world. A living, reacting, interacting world, where a player’s actions can have far-reaching consequences, and where a new plot lies in wait behind every doorway, behind the eyes of every individual character going about his virtual life. Where things are happening, and the player-if she dares-can become a part of them.