ABSTRACT

Working on the camera system for a third-person game is technically challenging, yet critically important to the success of the title. Not only are your teammates relying on you to show off their amazing artwork and level design, but a major part of the player’s experience is defined by the way he perceives the environment, which is mostly driven by the camera. At the same time, game development is highly dynamic. Everything from the game design to the art assets themselves can and will change during production. A robust camera system must be easily modifiable and adaptive. It should typically keep the player’s character on screen and do its best to make the player aware of dangers in the environment. In this section we explore the tools and techniques that helped us build the camera system for one of the most successful action adventure games.