ABSTRACT

This book covered a large slice of HTML5 game development. Starting in Part I, we learned high level concepts, tools for development, and how to build a small pong game. Then in Part II, we stopped reinventing the wheel by introducing game engines to take our examples further. We used four top game engines to build 4 different demos that could be played on all the major desktop and mobile platforms and learned a lot in the process. Then in Part III, we learned how to package our games to be placed in the top app markets and natively on the desktop so our users can find and play them however they please.