ABSTRACT

In this chapter, we cook up an amusingly titled game with a familiar genre: action RPG. We create some mockups with pseudocode and art to allow the reader to see the different kinds of tutorials in action. All of the principles and discussion in the book are linked back to the game being built in this chapter, and put into the tutorials presented to the player. This understanding of tutorial elements is then reinforced by drawing links to current games employing great tutorials. By the end of the chapter, readers will be able to point out what constitutes well and poorly designed tutorials, and have a good idea about how to take these tutorials and put them into their game, without doing years of research on the topic.