As anyone who knows me will tell you, racing is my favorite genre of video games. I like genuine, no-frills racing where the focus is about getting your car from the start to the finish as quickly as possible-you can keep all the fancy stuff, I’m only here for the racing! The types I enjoy the most are the low-to no-budget quirky little racers, games that aren’t afraid to just be racing games and not feel like they have to innovate for the sake of it or innovate to grab extra buyers. I like visceral, honest racing, games like Bugbear Entertainment’s FlatOut 1, 2 and Ultimate Carnage; Black Box’s Need for Speed Carbon; or Team6 Game Studios’ European Street Racer. Throughout my career, I have been involved in the creation of numerous racing games, from promotional free browser-based titles to console games and retail games. As an independent developer in 2012, I single-handedly made my own ambitious racing game called Headlong Racing (see Figure 12.1).