ABSTRACT

Why Me? If you are going to get someone to fund your game, publish your game, or distribute your game, you are going to have to convince them that your game is worth the risk, and this means pitching your game. You might be thinking, “Why me? Isn’t it enough that I’m designing it? Couldn’t someone else do this?” But, really, who is more qualied than you? The artists? The engineers? The management? As the game’s designer, you should know the game and why it is great better than anyone else. And if you don’t believe in your game enough to get up in front of people and sing its praises, then why should anyone else believe in it?