ABSTRACT

As we will see in Chapter 7, “Teaching an Introductory Computer Graphics Course with WebGL,” the nature of JavaScript and WebGL makes it an excellent learning platform for computer graphics. Others have argued that the general accessibility and quality of the toolchain also make it great for graphics research [Cozzi 14]. In this chapter, we discuss what we feel is the most important use for JavaScript and WebGL: writing and maintaining real-world browser-based applications and libraries.