ABSTRACT

In this chapter we will look at a number of games and puzzles that have interesting mathematical ties. Each is a real game or puzzle and most have been or still are being marketed. Some of these games come with a long history (magic squares) or a tall tale (Tower of Hanoi), while others have supposed mystic properties (magic squares). Some of the games are electronic (Lights Out), others are plastic (Instant Insanity), some are wood (peg games), others require only paper and pencil (Sudoku). Some have become uncommonly popular (Sudoku).