ABSTRACT

When a model is “bound” to a skeleton using some type of skinning method, a skin cluster is created and added to the geometry in the History. A “Bind Pose” is also created, which saves the values of the Joint transforms in order to pop back into this original pose if need be by using the “Go to Bind Pose” option. Note that in Maya, the bind pose cannot be returned to if IK or some other node is controlling the transforms of the joints in any way (you can disable the IK in order to get back to the bind pose).