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◾ Mecanim–PlayMaker Integration and Artificial Intelligence
DOI link for ◾ Mecanim–PlayMaker Integration and Artificial Intelligence
◾ Mecanim–PlayMaker Integration and Artificial Intelligence book
◾ Mecanim–PlayMaker Integration and Artificial Intelligence
DOI link for ◾ Mecanim–PlayMaker Integration and Artificial Intelligence
◾ Mecanim–PlayMaker Integration and Artificial Intelligence book
ByMichael Kelley
BookNo-Code Video Game Development Using Unity and Playmaker
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Edition 1st Edition
First Published 2016
Imprint A K Peters/CRC Press
Pages 8
eBook ISBN 9780429155109
ABSTRACT
We will build some rudimentary cyborgNinja AI (chase humans, kill all humans) in this chapter. As we progress, we will assign the PlayMaker Actions necessary to trigger the Parameters residing in cyborgNinjaAnimatorController (Mecanim). We will get ourselves into trouble and then reason our way out of it.