ABSTRACT

Game designers must listen to many things. These can be grouped into five major categories: team, audience, game, client, and self. Modern games are full of characters that need to seem alive. The very word “animation” means “to give life.” Understanding the powers and limits of character animation will let game designers open the door for clever game design ideas the world has yet to see. Almost all modern videogames have a virtual camera. Games are full of mathematics, probability, risk analyses, and complex scoring systems, not to mention the mathematics that stands behind computer graphics and computer science in general. Some guess “critical thinking” or “logic,” since game design is about decision making. Game designers must listen to many things. A magnificent collection of exercises for when game designers are ready to stretch their game design muscles.