ABSTRACT

The majority of all games created are designed to be played with other players or against other players. Before the advent of computers, solo games, such as solitaire, were rare. In fact, the trends are clear—each year, more videogames have a multiplayer or community component of some kind. The explosion of Facebook games and asynchronously social mobile games is a massive blossoming of human nature. The more technology advances and technological novelty wears off, the more electronic games start to fit the ancient social molds humans have had for thousands of years. There can be a good social connection just watching someone else play a game. A new risk appears with multiplayer games that is less important when someone plays alone: cheating. Although multiplayer gameplay is important, game designers must employ it carefully and wisely, because it can be a lot of work and hard to control.